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welcomevuireholme

    Characters from the city of Vuireholme have the option of selecting from various regional feats and starting packages. While creating a character for the Kingdom of Vuireholme please check with your fate to determine if your character will come from the capital city of Vuireholme, the ancient elven city of Galimari Fria, the mountain fortress of Thurr, the barbarian village of Cemellez, or the mystical city of Agualminia.

             Your characters selection of bonus feats and starting equipment will be based on the selections you make. Listed below are the five known regions of of the kingdom. Your character may select one bonus feat and one set of equipment from these lists that you will receive in addition to the regular selections you make during character creation.

             Your character can also choose to be a member of one of the various guilds or organizations found within the city. Enable to join one of the guilds the character must meet all requirements of the guild/organization. Note that not all guilds/organizations are found everywhere within the kingdom. If your character does decide to belong to an guild/organization you can add that guilds/organizations bonus feat selection to the list you have to choose from. You still only receive one bonus feat.

Vuireholme City
Weapon Focus <Any bow or spear> PHB Mwk Longspear
Toughness PHB Longbow, 20 arrows, and Mwk chain shirt
Diligent PHB Mwk tools, one weapon (50gp or less), leather armor
Versatile Spellcaster Races of Dragon 1st level wand w/20 charges
Silent Spell PHB 200gp worth of magic ink, spell component pouch, 10 parchment
Draconic Heritage Races of Dragon Money Sack w/250gp

Galimari Fria
Alertness PHB Mwk Lightblade, Thinblade or Courtblade
Danger Sense Adv Spellbook <Empty> and Spell component pouch
Agile Athlete Races of Wild Two first level scrolls
Elf Dilettante Races of Wild Mwk Chain Shirt, longsword, Buckler
Snowrunner Frostburn Money Sack w/250gp

Thurr
Weapon Focus <Bow:any> PHB Comp. Bow (+1 Strength only)
Earth Sense Races of Stone Mwk martial weapon
Altitude Adaptation Frostburn Mwk armor and heavy shield (steel or wood)
Cold Endurance Frostburn 300gp worth of alchemist items
Skill Focus <Craft:Any> PHB Money Sack w/250gp

Cemellez
Endurance PHB Mwk Axe <Any>
Agile PHB Mwk Leather, Longsword and shortsword
Primeval Wild Shape Frostburn Scimitar, Mwk Hide Armor, Heavy wooden shield
Primitive Caster Frostburn Studded Leather, Longspear, light crossbow (20 bolts)
Frozen Berserker Frostburn Money Sack w/250gp

 

Agualminia
Weapon Focus <ranged or touch> PHB Mwk Quarterstaff
Combat Casting PHB Mace, Mwk Chainmail, Heavy steel shield
Insightful Complete Arcane Mwk Instrument, two daggers, leather armor
Ice Harmonics Frostburn One 2nd level scroll and One 1st level scroll
Artic Priest Frostburn Money Sack w/250gp

 

Guilds and Organizations

Guild/Organization Bonus Feat
Academy of Ice Soul of the North arc
College of Arts Eschew Materials phb
Dragon Trackers Track or skill focus: Survival phb
Druid Circle of Stars Cougar's Vision adv
Elves of Twilight Lightfeet wild
Grand Council of Dreamers Spell Focus: Divination phb
House of Spear Dancers Combat Casting phb
Keepers of the Stars Divine Metamagic div
Knights of the Dragon Dragonfriend or Dragonthrall dra
League of Liberators Iron Will phb
Mountain Walkers Mountaineer ftb
Order of Merchants Negotiator phb
Protectors of the Sacred Valley Cleave phb
Shamans of Legend *Skill focus phb/
Silent Swords Improved Initiative phb
Skald Guild Two-Weapon Fighting phb
Souls of Sterna Combat Casting phb
Temple of Fertig Wandstrike arc
The Supreme Magi Spell Master phb
Tinkers Guild Dragoncrafter dra
Vuireholme Royal Guard Shield Specialization ph2

phb = Player's Handbook, ph2 = Player's Handbook II,  adv = Complete Adventurer, arc - Complete Arcane, div = Complete Divine, war = Complete Warrior, dra= Draconomicon, fst = Frostburn, wild = Races of Wild.

* The skill focus must be to a class skill gained by the characters totem dragon.